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Hmmm... maybe you guys can help. To make this rook even more nauseatingly
adorable, I thought I'd give it give a little bucktooth. I've got ideas
aplenty on how to make the tooth, but I want to make the mouth(a transformed
torus) look like its inside is black. I've thought of using a simple disc,
but that wouldn't have any depth to it. Is there a way to use a csg
difference statement so that the texure where the piece is subtracted is
different from that of the whole? Hope that made some sense. Oh, and the
rook is a mesh object, so I thought that might effect things, too.
--
ddombrow
Josh English <eng### [at] spiritonecom> wrote in message
news:38C44C09.EC598C7F@spiritone.com...
> Looks like he's about to be captured. Probably by a pawn.
> Like to see the rest of the pieces.
> Josh
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